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Old Apr 16, 2006, 04:18 AM // 04:18   #1
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Join Date: Mar 2006
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Default Concept Class: Dragon Kin

Took some time to figure what to call each of the abilities, but it came. Was bored and the idea of dragons is always appealing. One has suggested a Dragon RACE, here is a dragon CLASS.

Discuss.


Class Name: Dragon Kin

Background:
Half man, half dragon. Born an outcast to both worlds. Alone the Dragon Kin wanders the landscape, searching for acceptance of his exceptional abilities. Over time the Dragon Kin becomes more of his reptilian blood than his human and it slowly fades away as its form is only needed to move about the lands.

Armor:
70 AL with extra versus Piercing and Slashing (+10) when in Dragon Form.

Energy:

Base 25. With armor, 40 energy.

Weapons:

Claws of dead dragons that were collected along his journey. Their abilities merge upon entering a Dragon Form.

Claw
Damage (12-22)
Energy +12

Abilities:

Instinct (Primary)

For every point invested into Instinct, you gain +2 Health and +1 Energy while in a Dragon Form as well as increases the potency of skills linked to Instinct.

Dragon Form

Points invested into Dragon Form increases the power of abilities and shape shifting linked to Dragon Form.
***Note: Spells from other professions CAN be cast in Dragon form.

Breath Weapons

Points invested into Breath Weapons increases the power of your Breath Weapons while in Dragon Form.

Dragon Mastery
Points invested into Dragon Mastery increases the potency of your melee attacks and abilities related to improving them as well as defensive abilities. You become more attune to your dragon half, allowing you to keep control of your Dragon Forms.

***Note on “Losing Control.” When you lose control, for 5 seconds you randomly attack hostile targets. “Losing Control” happens at random times.

Abilities

Instinct (Primary)


Blood Seeker {Elite}
Energy: 5
Recharge: 60
Skill. Must be in a Dragon Form. For 20 seconds, all of your skills are disabled. For (10…20) seconds, you randomly attack the nearest target but deal +(15…40) damage with each successful hit.

Keen Hearing
Energy: 5
Recharge: 20
Skill. Must be in a Dragon Form. For (1…15) seconds you gain a (1…25)% chance to avoid attacks.

Dragons Sense of Smell
Energy: 10
Recharge: 30
Skill. Must be in a Dragon Form. For (1…10) seconds, your attacks cannot miss due to Blindness or accuracy decreasing skills, spells, etc. Your attacks can be evaded though.

Devour Corpse
Energy: 5
Cast Time: 3
Recharge: 30
Skill. Must be in a Dragon Form. Move to and exploit target corpse. Gain (1…25)% of target corpses maximum Health. All of your attack skills and spells are disabled for (8…3) seconds.


Dragon Form

Dragon Mage {Elite}
Skill. While in your skill bar in an explorable area, you change form to a Dragon Mage. In this form you gain +(1...70) Health, +(1...25) Energy and +(1...3) Energy Regeneration. Can lose control if Dragon Mastery is less that 8.

Ancient Dragon {Elite}
Skill. While in your skill bar in an explorable area, you change your form to an Ancient Dragon. In this form you gain +(1…150) Health, +(1…10) Energy and your attacks deal +(1…10)-(11…20) damage. Can lose control if Dragon Mastery is less than 8.

Elder Dragon
Skill. While in your skill bar in an explorable area, you change form to an Elder Dragon. In this form you gain +(1…100) Health, +(1…8) Energy and your attacks deal +(1…7)-(8…17) damage. Can lose control if Dragon Mastery is less than 6.

Adult Dragon
Skill. While in your skill bar in an explorable area, you change form to an Adult Dragon. In this form you gain +(1…80) Health, +(1…6) Energy and your attacks deal +(1…5)-(6…12) damage. Can lose control if Dragon Mastery is less than 4.

Young Dragon
Skill. While in your skill bar in an explorable area, you change form to a Young Dragon. In this form you gain +(1…60) Health, +(1…4) Energy and your attacks deal +(1…4)-(5…9) damage.

Eye of Fire
Energy: 5
Skill. While you have this in your skill bar, your form becomes a Red Dragon that deals +(1...10) damage and Fire damage with attacks.

Eye of Ice
Energy: 5
Skill. While you have this in your skill bar, your form becomes a Blue Dragon that deals Cold damage with attacks and have a (1...10)% chance to slow target's movements for (1...3) seconds by 50%.

Eye of Thunder
Energy: 5
Skill. While you have this in your skill bar, your form becomes a Thunder Dragon that deals Electrical damage with attacks and have a (1...10)% chance to cause Weakness for (1...3) seconds.

Eye of Earth
Energy: 5
Skill. While you have this in your skill bar, your form becomes an Earth Dragon that deals Earth damage with attacks and you gain +(1...10) Armor.


Breath Weapons

Breath of the Ancients {Elite}
Energy: 15
Cast Time: 2
Recharge: 25
Spell. Must be in a Dragon Form. Target foe takes (24…85) damage and is set on fire for (1…6) seconds. Foes adjacent to your target take (1…34) damage and are set on fire for (1...3) seconds.

Breath of Darkness {Elite}
Energy: 15
Cast Time: 2
Recharge: 25
Spell. Must be in a Dragon Form. Target foe and all foes adjacent to it take (1…100) Dark damage. All foes affected by this spell suffer –2 Health and Energy Degeneration for (1...8) seconds.

Breath of Light {Elite}
Energy: 15
Cast Time: 2
Recharge: 25
Spell. Must be in a Dragon Form. Target foe takes (1…55) Holy damage. Your target and all foes adjacent to it are knocked down.

Fire Breath
Energy: 10
Cast Time: 2
Recharge: 15
Spell. Must be in a Dragon Form. Target foe takes (15…59) Fire damage and is set on fire for (1…3) seconds.

Ice Breath
Energy: 15
Cast Time: 2
Recharge: 20
Spell. Must be in a Dragon Form. Target foe takes (10…38) Cold damage and attacks and moves slower by (10…45)% for 5 seconds.

Bolt Breath
Energy: 10
Cast Time: 2
Recharge: 15
Spell. Must be in a Dragon Form. Target foe and all foes adjacent to it take (1…55) lightning damage and are Blinded for (1…3) seconds.

Acid Breath
Energy: 10
Cast Time: 2
Recharge: 15
Spell. Must be in a Dragon Form. Target foe takes (1…23) damage and is Poisoned for (1…10) seconds.


Dragon Mastery

Dragon’s Rage {Elite}
Energy: 15
Recharge: 30
Stance. Must be in a Dragon Form. For (1…10) seconds, you attack 33% faster and deal +(1…12) damage with each successful melee attack and your Breath Weapons deal +(1…13) more damage.

Claw Flurry
Energy: 10
Recharge: 15
Stance. Must be in a Dragon Form. You attack 25% faster for (1…8) seconds.

Diamond Scales
Energy: 10
Recharge: 15
Skill. Must be in a Dragon Form. For (1…20) Seconds, you gain +(1…20) Armor.

Shatter Scale
Energy: 5
Recharge: 10
Skill. Must be in a Dragon Form. For (8…3) seconds, you gain –20 Armor. All foes adjacent to you take (15…36) damage.

Tail Sweep
Energy: 10
Recharge: 10
Skill. Must be in a Dragon Form. Target foe takes +(10…25) damage and is Crippled for (1…5) seconds.

Claw Slash
Energy: 5
Recharge: 3
Skill. Must be in a Dragon Form. Target foe takes +(12…20) damage and begins Bleeding for (3…10) seconds.

Rend
Energy: 5
Recharge: 10
Skill. Must be in a Dragon Form. If target foe is Bleeding, they take +(1…22) damage and suffer from a Deep Wound for (1…10) seconds, lowering their maximum Health by 20%.

Knockdown
Energy: 20
Recharge: 20
Skill. Must be in a Dragon Form. Target foe is knocked down for 2 seconds. If “blocked”, target foe suffers from weakness for (3…10) seconds and is knocked down for 3 seconds.

Last edited by Beta1113; Apr 16, 2006 at 03:02 PM // 15:02..
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Old Apr 16, 2006, 05:58 AM // 05:58   #2
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The Dragon forms are the highlight of this class, and they have the least attention.. Why not have an Ice Dragon that deals water damage or a Fire Dragon that deals fire damage etc etc... Otherwise it just seems like they keep getting worse and worse as you scroll down from Elder to Young.
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Old Apr 16, 2006, 06:30 AM // 06:30   #3
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Added skills under Dragon Form that will let you choose the type of damage that your dragon form deals. By default it is physical damage if none of those skills are used.
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Old Apr 16, 2006, 10:12 AM // 10:12   #4
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Perhaps give it some glint comparable skills(for elites) to make it more uber:P
lol

But seriously, about the dragons, it might be a good idea if the dragons would be all diffrent from all sides(energy, damage, etc).

Id say, not to cast them at start. It would work something like charm animal. If you would kill a dragon(dragons would make the game more attractive), you will be able to capture his "skin". Each time you get that "skill" on your skill bar, every time you get outside you already are transformed. By that, i would remove the "lose control" aspect. Besides, what could you possibly do when you dont have any skills "while not transformed", which are all linked to other dragon shifting skills.

By the way, breath of darkness doesnt mention for how long does the -2 regen last.
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Old Apr 16, 2006, 12:50 PM // 12:50   #5
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It's a nice concept for Dragon "Class", I personally don't care to see dragon morphing, but it's alright.

They could balance the skills, and make it work, but being a morph could very well be into many sorts of creatures, dragon not being the first one in mind. But from a universal race standpoint, any demihuman would technically benifit from morphing into a dragon as well, making it something enemies could use too, being some sort of werewolf or Were(normal animal), would be counter productive for a Demihuman who is already half man and beast.

Merits on good concept, but I definetly stand by Dragons as a new kind of character, being a new race or new class just doesn't excite the way actually being a totaly different kind of character would, a Real Dragon, not some greater or lesser combination of Some Dragon and something else.
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Old Apr 16, 2006, 01:15 PM // 13:15   #6
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oh but BahamutKaiser that is a original idea you know no one wants one of those
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Old Apr 16, 2006, 02:56 PM // 14:56   #7
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Tinkered with the Dragon Form skills. Made each eye affect the forms in a different way aside from just changing the type of damage that is inflicted as well as added another Elite form.
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